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Age of rebellion ship sheet
Age of rebellion ship sheet












age of rebellion ship sheet
  1. #Age of rebellion ship sheet how to
  2. #Age of rebellion ship sheet pdf

So canceling out all the failures and all the threats while having surplus successes and advantages is obviously rare. While there are in theory four different possible “quadrants” the result of a dice roll could fall into (success or failure with advantage or threat), in practice two of them (success with threat and failure with advantage) are predominant, with critical success and critical failure seeming quite rare unless you have a big imbalance between good and bad dice in the pool.Īnother odd thing was that it seemed like having high characteristics (Agility, Perception, Brawn, etc.) was a much bigger deal than actually having ranks in skills. A skilled character with a lower characteristic (so, say, a character with Piloting 2 and Agility 2) did not seem to do as well as a character with a slightly higher characteristic (so, no Piloting skill but Agility 3).

#Age of rebellion ship sheet how to

Then finally, because nobody really had any idea what the magnitude of the effects of adding various dice were, it made it hard to know what to do with the Destiny Pool, or how to rate the importance of boost and setback dice, or how to wisely spend advantages in combat.

#Age of rebellion ship sheet pdf

#Star wars age of rebellion character sheet pdf how to# The rules seemed to imply that a boost/setback die was a lesser effect while upgrading a die (for example, turning green ability die into a yellow proficiency die) was a bigger deal. But is this really true? It didn’t feel like it. Now, a little bit (or even a lot) of opacity in the odds is not a bad thing. In fact, a major appeal of the Star Wars system is that dice pools are so intuitive to construct but the probability curves they produce are so complicated as to be essentially incalculable. That said, we still need to understand some basic things to play the game well. And the only way to get there seemed to be to run some Monte Carlo simulations and see what the numbers looked like. Knowing these details definitely improved my game, but they also raised some real questions about whether the designer understood how the dice pool actually works in practice, and if there are fundamental aspects of the game system that need to be re-calibrated. So I focused on a just few questions: how common are critical successes? What are the quantitative impacts on success and critical success of adding the various different dice to the pool? How big a deal are the challenge dice? To do this, I looked primarily at a few common cases: The dice pool is extremely flexible and it can generate a huge range of probability curves. #Star wars age of rebellion character sheet pdf how to#.














Age of rebellion ship sheet